![]() The game was released on Januas part of "The Big Three", having been released almost a week after Infamous Adventures released their VGA remake of "Space Quest 2", which was shortly released after "Vohaul Strikes Back". Having grown up over the years, the characters themselves were also re-written for the story, with their relationships going in different directions than the ones established in previous games. Many newer cliches were included, such as a militarized space government, armoured battle mechs, epic space battles, an FPS rail-shooter sequence, tons of explosions, a convoluted time-travel conspiracy, and a darker introspective into the characters. The story, while originally inspired by "Halo", updated Space Quest with many elements from contemporary science-fiction movies and games (including "Starship Troopers" and "Mass Effect"). Having been dabbling in 3D animation, he designed the new game with fully CGI backgrounds, cell-shaded characters, and full-motion videos for the cinematics. ![]() The new version and style of the story was actually conceived while the team leader was working as a mall janitor, and had been forced to spend two weeks listening to the Halo 2 soundtrack on loop while painting the hallways behind a Laser Tag. The game was originally started as a team project back in 1999 following the cancellation of the official Space Quest 7, was cancelled, and then revived again in 2006 by the original team lead. As an indirect follow-up to the dark ending of Vohaul Strikes Back, SQInc completely re-imagines Space Quest in the style of a sci-fi action thriller, combining explosive character-driven drama (with emphasis on the explosive) with tongue-in-cheek humour and traditional puzzle-solving. Space Quest: Incineration is developed using Chris Jones' AGS engine, taking place about ten years after the events of Space Quest 6.
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