![]() Finally I have the whole folder backing up locally to a second hard-drive. I have a second paid cloud backup solution (which updates every time I save a file, so I can even roll back if I forget to commit for a while). I still use source control, but with a more reputable company. Of course, I still had the most recently working version on my local machine, even so. Sadly, a project I was working on was on the service at the time, and that was my only backup. The story was the hackers made some crazy demands, the company refused, and the hackers deleted *everything* including backups and all. Maybe some people didn't hear the story, they basically that got hacked, completely owned, and the service was shut down. I had a project that was hosted on Code Spaces, and it was a paid service. You know, I do agree with the argument that you can't always trust the cloud. Sucks that it did happen, been there back in the 80's a few times before I ever heard of source control. Hopefully the OP has learned his lesson and can think about using version control so it doesn't happen again like that. Unless they just didn't know what source control is. So I don't have much sympathy when I hear stories like the OP's (not being mean, just being honest). ![]() This is not 1983 where we had to back up to another cassette tape and worry about it getting corrupt after awhile and losing work. So I don't agree with the comment above this. GIT - maybe.Įven if I was the only person working on a game, it's still an insanely valuable tool to have. Maybe they think version control is harder to learn.Options like SVN Blame are insanely awesome when you need them now and then to see when each line of code was last modified by who. It will eventually and you'll wish you had real version control from the beginning. A collection of zips on a file share as a replacement seems like you are really "asking for" one of those problems to occur. Even once of doing that that (I usually have 3-5 per game) and you'd never go without source control again. They've probably never used source control or never had a problem that required rolling back and forth between different versions to find which version stuff broke on.My kneejerk reaction to people taking backups and using Dropbox or a folder on their backup hard drive as some sort of subpar "versioning tech" is that: I woke up to a very nice preview article about my game on TouchArcade: I have to say it's not been an entirely bad day. Backup seems to be in good shape though and am right now just doing a build. Luckily I had a backup but it was from just before the weekend so all that work is gone and needs to be redone. I spent 3 hours with Apple support and eventually had to format the drive and do a clean install of the OS. Then this morning, I deleted some cache file on my macbook and when rebooting. Did a new app preview video and all of the annoying little bits of polish that is time consuming and no fun. stayed up until around 3am on Saturday, for example. I had a long list of little things to fix and decided to do it all last weekend. I'm getting ready to release my second game, Demon's Rise, which is a turn-based strategic RPG.
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